It’s the smallest change possible, but I was excited to see this version rectify the problem. As an AMD user, the original 2033 confused the hell out of me when I first bought it because Nvidia’s proprietary PhysX technology was (unbeknownst to me) tanking my system. First of all, I rejoiced that 2033 Redux doesn’t default to leaving PhysX on. Metro 2033, on the other hand, receives a significant boost. I assume the developers touched up a few things here and there, but Last Light’s only a year old. Both games use Last Light’s engine, so the difference for Last Light Redux is unnoticeable.
Each game can be played in either mode, so I played 2033 Redux in Spartan Mode and Last Light Redux in Survival Mode just to see what happened.įirst off: The graphics. I also made use of the game’s new mode selection-you can play each game in “Survival Mode” or “Spartan Mode.” Survival Mode is supposedly more akin to 2033’s survival-horror style pacing, while Spartan Mode emulates Last Light’s run-n-gun action by making the player more durable and doling out more ammo. That being said, I played through the first two hours of each game, and then went back and played through the first forty minutes of the originals to make some comparisons. While I love the Metro series, I have little desire to go back and revisit both games in their entirety, back to back. I didn’t play through the entirety of the Redux versions.